Malediction
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. Amarr Frigate bonuses (per skill level): 5 % bonus to Rocket Launcher rate of fire 4 % bonus to all armor resistances Interceptors bonuses (per skill level): 15 % reduction in Microwarpdrive signature radius penalty 5 % bonus to Warp Scrambler and Warp Disruptor optimal range Role Bonus: 80 % reduction in Propulsion Jamming systems activation cost Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor |
Astronautic
Cargo capacity | 98 m3 | |
Mass | 1,140,000 kg | |
Volume | 28100 m3 | |
Baseprice | 0 ISK |
All kills
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