Crusader
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. Amarr Frigate bonuses (per skill level): 5 % bonus to Small Energy Turret damage 10 % reduction in Small Energy Turret activation cost Interceptors bonuses (per skill level): 7.5 % bonus to Small Energy Turret tracking speed 15 % reduction in Microwarpdrive signature radius penalty Role Bonus: 80 % reduction in Propulsion Jamming systems activation cost |
Astronautic
Cargo capacity | 90 m3 | |
Mass | 1,050,000 kg | |
Volume | 28100 m3 | |
Baseprice | 0 ISK |
All kills
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