Item details - Crusader
Crusader
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.

Amarr Frigate bonuses (per skill level):
5 % bonus to Small Energy Turret damage
10 % reduction in Small Energy Turret activation cost

Interceptors bonuses (per skill level):
7.5 % bonus to Small Energy Turret tracking speed
15 % reduction in Microwarpdrive signature radius penalty

Role Bonus:
80 % reduction in Propulsion Jamming systems activation cost

Armor
Armor Hitpoints 575 HP
Armor EM Damage Resistance 50 %
Armor Explosive Damage Resistance 30.000001192093 %
Armor Kinetic Damage Resistance 25 %
Armor Thermal Damage Resistance 35.000002384186 %
Shield
Shield Capacity 225 HP
Shield recharge time 625000 s
Shield EM Damage Resistance 0 %
Shield Explosive Damage Resistance 59.999999403954 %
Shield Kinetic Damage Resistance 39.999997615814 %
Shield Thermal Damage Resistance 19.999998807907 %
Astronautic
Cargo capacity 90 m3
Mass 1,050,000 kg
Volume 28100 m3
Baseprice 0 ISK
Fitting
High Slots 4
Medium Slots 2
Low Slots 4
Rig Slots 2
Calibration 400 points
Drone Bandwidth 0 Mbit/sec
Launcher Hardpoints 0 hardpoints
Turret Hardpoints 4 hardpoints
Powergrid Output 48 MW
CPU Output 120 tf
Combat
Maximum Targeting Range 25000 m
Scan Resolution 975 mm
Maximum Locked Targets 5
RADAR Sensor Strength 10 points
Ladar Sensor Strength 0 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 0 points
Signature Radius 32 m
Misc
Tech Level 2 Level
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