Dual 1000mm Railgun II
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. |
Astronautic
Cargo capacity | 10 m3 | |
Mass | 40,000 kg | |
Volume | 4000 m3 | |
Baseprice | 36,286,500 ISK |
Attributes
Activation Cost | 300 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 121000 MW | |
slots | 1 | |
CPU usage | 126.5 tf | |
Rate of fire | 20000 s | |
Optimal Range | 132000 m | |
Charges Per Cycle | 1 | |
targetModule | 0 | |
accuracyBonus | 0 | |
Damage Modifier | 8.167570114135742 x | |
mainColor | 8627700 | |
Charge size | 4 | |
Accuracy falloff | 32000 m | |
Turret Tracking | 0.018287500366568565 | |
Primary Skill required | Capital Railgun Specialization | |
Secondary Skill required | Capital Hybrid Turret | |
requiredSkill1Level | 1 | |
requiredSkill2Level | 5 | |
Tech Level | 2 Level | |
Used with (Charge Group) | Hybrid Charge | |
Signature Resolution | 40000 m | |
Meta Level | 5 Level | |
heatAbsorbtionRateModifier | 0.009999999776482582 | |
Overload damage bonus | 0 % | |
Heat Damage | 4 HP | |
Required Thermodynamics Level | 1 Level | |
typeColorScheme | 11324 | |
Reload Time | 5000 s | |
Tertiary Skill required | Gunnery | |
requiredSkill3Level | 5 | |
Used with (Charge Group) | Advanced Railgun Charge | |
Overload rate of fire bonus | -15 % |