Mobile Small Warp Disruptor II
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay. |
Astronautic
Cargo capacity | 0 m3 | |
Mass | 0 kg | |
Volume | 65 m3 | |
Baseprice | 0 ISK |
Attributes
Structure Hitpoints | 8400 HP | |
Warp Disruption Range | 7500 m | |
Primary Skill required | Anchoring | |
Secondary Skill required | Propulsion Jamming | |
Ladar Sensor Strength | 8 points | |
Shield Capacity | 3750 HP | |
Armor Hitpoints | 3750 HP | |
requiredSkill1Level | 3 | |
requiredSkill2Level | 5 | |
Tech Level | 2 Level | |
Shield recharge time | 500000 s | |
Signature Radius | 50 m | |
Anchoring Delay | 60000 s | |
Meta Level | 5 Level | |
Banned in Empire Space | 1 |