Caldari Navy 200mm Railgun
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. |
Astronautic
Cargo capacity | 1 m3 | |
Mass | 1,000 kg | |
Volume | 10 m3 | |
Baseprice | 100,000 ISK |
Attributes
Used with (Charge Group) | Advanced Railgun Charge | |
Meta Level | 8 Level | |
Charges Per Cycle | 1 | |
Turret Tracking | 8 | |
Rate of fire | 4455 s | |
Used with (Charge Group) | Hybrid Charge | |
Tech Level | 1 Level | |
requiredSkill2Level | 3 | |
requiredSkill1Level | 1 | |
Primary Skill required | Medium Hybrid Turret | |
Secondary Skill required | Gunnery | |
Accuracy falloff | 10000 m | |
Charge size | 2 | |
mainColor | 8627698 | |
Damage Modifier | 3.0399999618530273 x | |
accuracyBonus | 0 | |
Signature Resolution | 40000 m | |
Optimal Range | 23400 m | |
heatAbsorbtionRateModifier | 0.009999999776482582 | |
Activation Cost | 3.611999988555908 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 143 MW | |
slots | 1 | |
CPU usage | 37 tf | |
Reload Time | 5000 s | |
typeColorScheme | 11321 | |
metaGroupID | 4 | |
Required Thermodynamics Level | 1 Level | |
Heat Damage | 0.699999988079071 HP | |
Overload rate of fire bonus | -15 % | |
targetModule | 0 |